Anything Can Be Said

A history and anatomy of phone theater

Work

Hostage

Maker But, Why?  ·  Work date 2026  ·  Medium telephone  ·  Role work

Description

“Dive into a high-stakes, intense world with Hostage, a groundbreaking 2-hour immersive experience designed to teach real-world hostage negotiation techniques that you can use for the rest of your life. Developed after three months of rigorous research, Hostage blends psychological principles with realistic scenarios, offering players the chance to become life-saving negotiators. Over the course of five critical phone calls, participants will be tasked with navigating intense conversations to try and save hostages. Each call challenges players to think on their feet, apply effective communication strategies, and make tough decisions under pressure.” For one to six players. 120 minutes. Content note: mortal peril.

Source. https://voidspacezine.com/voidspace-live-2026-show-strand/

Presented at Voidspace Live 2026. Saturday 7pm, Studio 8. Two features are rare in this archive: it is built for one to six players where almost everything else here is solo, and its stated aim is transferable skill rather than story — “skills honed through this immersive experience are designed to be transferable to everyday life.” But, Why? is the company behind the hostage-negotiation margin figure cited in this research, and Nicky Perfect, formerly the UK's Director of Hostage Negotiation, was interviewed for it. This work sits between the two.

Anatomy

Thirteen criteria after Lauren R. Beck. Each carries a source grade: M maker-confirmed, P published, F first-hand, I inferred by the compiler, ? not yet established. Definitions are on the anatomy page.

2 of thirteen are still unknown for this work. If you experienced it, you can settle them in a minute.

Tell us what you remember

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