Work
The Girl On The Phone
Maker Mirror World Creations · Work date 2021-06-26 · Medium telephone · Role work
Description
Irene is trapped in Caracas, kidnapped by corrupt police; she's found herself a mobile phone but now she needs your help to escape. But will your Google-fu and your attempts to help her keep her cool be enough to get her out of mortal peril in time? "The Girl On The Phone" is a 60-90 minute immersive experience, a set of texts and phone calls between you and a kidnapped tourist with a scavenged mobile phone. Over the course of the experience, you'll use the resources you have on hand to help Irene escape her captors and comfort her in the midst of a crisis. *** A phone adventure is a piece of intimate immersive theater that you’ll play out — just you and an actor, one-on-one — via text message and phone call. All sessions will be booked directly between you and the performer, who will contact you via a phone number provided beforehand. No preparation or research is necessary — we'll s
Source. No published description found.
Anatomy
Thirteen criteria after Lauren R. Beck. Each carries a source grade: M maker-confirmed, P published, F first-hand, I inferred by the compiler, ? not yet established. Definitions are on the anatomy page.
- Participants listen through headphonesnoI
A 60-90 minute phone-and-text experience with no headphone requirement stated.
- Participants move through space as part of the worknoI
Participant uses 'the resources you have on hand', with no instruction to change location.
- Audio technology is necessaryyesP
The work is constituted by texts and phone calls with the kidnapped character.
- Site-, situation- or language-specificnoI
Caracas is the fiction's setting, not the participant's required location; no situation or language requirement is named.
- Engages with the history of a sitenoI
A fictional kidnapping, not documented past events of a specific real place.
- Created for an urban environmentnoI
Nothing requires the participant's surroundings to be urban.
- Created as an artwork other than theaternoP
The maker's boilerplate frames the phone adventure as 'intimate immersive theater'.
- Intended to be understood as theateryesP
Listing says 'immersive experience' and 'immersive theater' with an 'actor' and 'performer'.
- Accidental real-world sights and sounds are importantyesI
The work sends the participant to 'your Google-fu' and 'the resources you have on hand', so it depends on what is actually available around them.
- Spectator must participateyesP
The participant must research, help Irene escape, and keep her calm over the call.
- Has live performers other than the participantsyesP
Boilerplate states it is played 'just you and an actor, one-on-one', with the performer contacting you.
- Involves game playyesI
There is a stated objective (get Irene out), a time limit, and an implied success-or-failure resolution in 'be enough... in time?'
- Uses props other than the listening deviceunknown?
'Resources you have on hand' may or may not mean a physical object beyond the phone; nothing is specified.
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