Work
Transience
Maker Hitcher Encounters · Work date 2021-09-13 · Medium telephone · Role work
Description
Hitcher Encounters’ newly curated intimate performance whisks you through a suspenseful adventure. A one-on-one interactive experience set in the ether of your phone lines. Your mission is to find a missing artifact in this game that has been lost to us for years. We seek those brave souls who are eager to take risks, who dare to dive into the mysterious depths of this pixilated world. This is a game of choices. You have one life and one game. Complete the mission. Trust no-one. How do you choose to play? Will you take up the challenge? Dial in to choose your own adventure. This is your chance to plunge into a Transience. Choose wisely. _______________ Transience is a one-on-one, interactive phone call experience personalized for every audience member. Hitcher Encounters meets the Oregon Trail in this video game style show. Available to audiences across the globe via
Source. No published description found.
Anatomy
Thirteen criteria after Lauren R. Beck. Each carries a source grade: M maker-confirmed, P published, F first-hand, I inferred by the compiler, ? not yet established. Definitions are on the anatomy page.
- Participants listen through headphonesnoI
A one-on-one phone call experience with no headphone requirement stated.
- Participants move through space as part of the worknoI
Set 'in the ether of your phone lines'; the participant dials in and no relocation is instructed.
- Audio technology is necessaryyesP
Listing describes a one-on-one interactive phone call experience available globally.
- Site-, situation- or language-specificnoI
Available to audiences across the globe; no required site, circumstance, or language is named.
- Engages with the history of a sitenoI
The lost artifact and pixelated world are fictional, not documented events of a real place.
- Created for an urban environmentnoI
Nothing presupposes urban surroundings.
- Created as an artwork other than theateryesI
The maker frames it as 'Hitcher Encounters meets the Oregon Trail in this video game style show', invoking game design.
- Intended to be understood as theateryesP
Listing calls it a 'show' and 'performance' personalized 'for every audience member'.
- Accidental real-world sights and sounds are importantunknown?
Nothing is said about the participant's surroundings.
Did you experience this? Tell us - Spectator must participateyesP
'This is a game of choices... How do you choose to play?' and the participant must complete the mission.
- Has live performers other than the participantsyesI
A one-on-one call 'personalized for every audience member' implies a live performer, though the listing never says so directly.
- Involves game playyesP
Listing states an objective ('find a missing artifact', 'Complete the mission'), rules and a fail state ('You have one life and one game').
- Uses props other than the listening deviceunknown?
No physical materials are mentioned either way.
Did you experience this? Tell us
2 of thirteen are still unknown for this work. If you experienced it, you can settle them in a minute.